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Marc Doctor

Kevin Muñoz

Guillem Sánchez

GUI, objects, enemies, scenes

gameplay, GUI communication

character / level  art

Ninjump is a 2D platformer. 

The game utilizes an entity system to handle the player, enemies and objects. 

The same goes for the GUI system. The game communicates scenes / menus and the GUI for the logic. 

This is done through function pointers, in which a GUI object can access a function if the pointer is previously assigned to it. 

Game controls: 

WASD           to move the player

SPACEBAR        to jump

R           to revert gravity (limited 2 times)

J          to shoot shuriken

MIT License

Copyright (c) 2018 dusthandler

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

© 2023 por ANDI. Creado con Wix.com

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